Friday, October 19, 2007
iPhone Improvements
Well first, their announcement of an SDK has certainly quieted a mass of customers and hackers alike. By offering the SDK, iPhone now has an avenue for legitimate third-party applications. This capability should address the issues related to push email, alternate email clients, games, chat, and other applications that are already available through the hacker community.
However, my highest priority would be Flash capability. I never realized how pervasive Flash is used on Web sites until I started using the iPhone to cruise the World Wide Web. For sites that embed Flash as part of their site, the lack of Flash represents an inconvenience. However, for a number of sites, the lack of Flash means the site is not accessible. If iPhone is going to be an Internet access device as Steve Jobs described it when the iPhone was introduced, then Apple must provide Flash. It doesn't matter whether Flash is a Web standard, whether it is consistent with Web 2.0, or whether it is something Apple dislikes. The fact is Flash is a de facto standard on the Web. If iPhone is going to truly be an Internet access device, Flash is a requirement.
In the same way, the iPhone needs true Java support. If I am going to be able to use the iPhone on the go, use it as a substitute for a PC to browse and use Web content, then I am going to require access and use of www.TheDailyShow.com (Flash required), Google Docs and Spreadsheets (Java/AJAX required), and the ability to successfully enter text seen in an image to validate I am a legitimate user (never has worked).
Most of the rest will take care of itself (who knows, the third-party providers may provide resolution to these papercuts). The key for Apple is that when competitive products start providing these capabilities, Apple is going to be competitively disadvantaged. When that happens, Apple will find that providing those capabilities will not be enough to regain those customers. The clock is ticking and is now at 4 months. By the end of the year, I would predict that it will be too late. Does this mean iPhone will be a long-term failure? No, but it will mean iPhone will be relegated to a small percentage of the market--as what happened with the Mac. As seen with the Mac, market share can be regained, but it is a very slow, tedious process.
Tuesday, September 25, 2007
iPhone: Two-Month Check-up--Part VIII
iPod: The iPhone was billed as the best iPod ever. In an absolute sense, I would agree. The touch interface, album flow, and controls all make it so. The iPod application is a multi-function multi-media capability that enables the user to listen to music, podcasts, video podcasts, recorded television programming, and movies--all in a small footprint. The iPod application has dedicated icons for artists, albums, audiobooks, compilations, composers, genres, playlists, podcasts, songs, and videos.
The artists, albums, compilations, composers, and songs selection all use the same "flick" and alphabet slider along the right side of the screen to choose a selection. In contrast, the audiobooks, genres, playlists, podcasts, and videos all use a more traditional menu/sub-menu/item selection scheme. However, both the videos also provide graphic images at the highest menu level, but does not really provide any advantages in selecting content.
The portrait mode provides icons for four of the preceding selection approaches at the bottom of the screen, along with a "more" button. A really nice feature is that which four buttons appear is entirely up to the user. The vertical screen provides an edit button that allows the user to drag icons to the bottom bar and to arrange those button as desired. It seems like a simple capability, but when the user rarely uses a selection mode, it is really nice to be able to relegate those modes to the "more" area.
With the exception of the video selection, when the iPhone is rotated to the landscape mode, the menu, regardless of type, transitions to the album flow interface. All album flow is by album cover (or a generic cover if the cover art is not available). Regardless of the content type selection, when rotated to show album flow, only music is shown. When a specific album is visible, tapping the "i" icon in the lower right corner will cause the album cover to "flip" revealing a list of the songs and related track times on that album along with the artist and album names. When rotated back to portrait mode the screen returns to the original menu listing before album flow was initiated.
When a video podcast has been loaded to the iPhone, it is available as both video and audio only. It shows in both menus. This is a nice feature if you want to "listen" to a video while in the car.
When a song or audio podcast is playing, a button for returning to the previous menus appears on the upper left, the current song/podcast and artist appear in a band across the middle top, and a button to flip between the current screen and a listing of songs (if an album is selected) appears on the upper right. The control buttons for starting, stopping, fast-forward, and fast-reverse appear at the bottom of the screen. The buttons are relatively small, but do not represent a problem in "normal" use. However, if you are driving and attempting to use the controls, it is very hit-or-miss. As a result, the button designs often force the user to take eyes off the road to manipulate. With the amount of real estate on the screen, it should be very easy to make the buttons larger to resolve this problem and improve safe operation of a car when attempting to use the buttons. (One could argue that you shouldn't be manipulating buttons when the car is in motion, but realistically, it is going to occur.)
In portrait mode, a tap on the top of the screen will cause a volume slider control, a button for repeating the same song or podcast, and a button to activate song or podcast shuffle to appear. These buttons are even smaller than the ones at the bottom of the screen and could also easily be enlarged for easier use (or improved mobility use).
When a song or audio podcast is playing and the iPhone is in the landscape mode, the screen shows album flow and if a podcast is playing, an image associated with the podcast shows (this podcast image does not show when flipping through songs). In the lower left is a small button to stop or start the audio. Again, for the screen space, the button is far too small. In the bottom right of the screen is the "i" icon that, when tapped, flips the album flow to the list in the same way the portrait mode upper right button operated. Unfortunately, the volume control, repeat, and shuffle buttons are not available in the landscape mode. Instead, when tapped in the middle of the screen, the image flips to the song/podcast list exactly the same as tapping the "i" icon. For whatever reason, Apple violated their own design mantra of consistency from screen-to-screen. the iPod function would be greatly improved if the flip button was kept in the upper right and the tap in the middle of the screen provided the volume, repeat, and shuffle controls. Why it was not designed this way makes no sense.
For videos, once selected, the controls operate in the same way as the YouTube application. Therefore, they will not be discussed further here.
All-in-all, the iPod application provides best-in-class functionality. The only complaint is that with a few adjustments--such as making the buttons larger--the iPod could be so much better.
In my next post, I'll finish up with my thoughts on features in the Set-up along with some summary impressions and a few additional things that I've noticed since I began the two-month review.
Saturday, September 8, 2007
Why Do You Buy An iPhone?
However, the real discussion should be, "So, what? Why did I buy a iPhone in the first place?" Of course it is somewhat distressing that your investment of 60-plus days has depreciated $200 (or $100 now that Apple has offered a rebate--something you won't see from other wireless phone companies). But here are some things to consider. First, I bought my iPhone at retail at an Apple store. If I'm upset about the $200 price reduction, imagine how those people feel who paid north of $1,000 on eBay for one! Or what about that lady that was handing out $100 bills to secure a place at the front of the line? I think her iPhone cost around $1,600 when it was all said and done. This is the misery loves company approach.
Second, ask yourself whether you would have paid an additional $50 if Apple had originally priced the iPhone at $649. For many of us, the answer would have been yes. If it was, then you shouldn't be too upset because you just demonstrated that you didn't buy it for the price, but for some other reason. That reason could have been to be first. If so, there is a price for being first in any technology and you just experienced it. It is true being first adopter of a hybrid car, an HD television, or a laptop with a new generation processor.
The reason could have been to get you hands on new technology and a new user interface. If it was and you thought the value of that technology was $599, guess what, Apple just gave you a $100 gift certificate. That's because the technology has not changed (or if loading ringtones or accessing iTunes is considered technology, then the technology value has actually improved). You were getting value out of the technology before the announcement and now Apple has offered you a $100 credit. Once you past the emotion, that is a pretty sweet deal.
Third, I can only assume that Apple has a market that they have targeted with the iPhone. That target does not consist only of early adopters. My guess is that many are price buyers and were waiting for a certain price range to be met. This move was aimed at that part of the market. It may hurt that you paid more for the same technology, but this is a market reality and is not unique to Apple products.
Finally, as mentioned by numerous blogs, Apple is getting ready to introduce another model iPhone--probably a 16Gb version. They had to make room at the top end of their market price range to bring out that phone--most likely $599. My guess is that it will come out before Christmas. And just so you are not surprised, sometime next year, the 8Gb phone will either drop in price further or be taken off the market, and the 16Gb phone will be reduced $100-200 to make way for the next 3G and/or 32Gb model. It is simple market dynamics.
By the way, when the overpriced 3G model does come out, there will be a line at the Apple Store's door.
I've gotten my value out of the iPhone. But thank you, Steve for the noble gesture. I can't think of too many other companies that would have done what Apple did with the credit offer and definitely would not have responded as fast.
My next post will get back to my extended review of the iPhone continuing with Part IV.
Walter W. Casey, Ph.D.
Sent from my iPhone

